Sensor Tower, acompanythatsuppliespublishersandmarketerswiththeinformationneededtoenhancethemobileappecosystem,revealedthelatestdata. Accordingtothisinformation, inthethirdquarterofthisyear,peoplespentaround $21.9blnon gaming and non-gaming appsonsuchplatformsastheAppStoreandGooglePlay. The report shows a 22.9% YoY rise from the $17.9 bln in the same period of 2018.
Please, pay your attention that thedata here isprovidedforthethirdquarterof2019andiscomparedwiththethirdquarterof2018.
TheAppStorehadthebiggestincomewithusersspending $14.2bln, whichis22.3% more than $11.6blninthethirdquarter of2018. AsperGooglePlay, itresulted in $7.7blninrevenue, whichrepresentstheriseof24% YoY. Lastyearinthethirdquarteritgot $6.2bln. Ingeneral, the AppStorecontributed65% of the totalsalesvolumeof these twoplatforms.
Nintendo’sMarioKartTour occupied the thirdpositioninthelistofthemostoftendownloadedgamingapplicationsinthisperiod.
Tencent’sPUBGMobilehasmadethelargestprofitamongothergamingapps. So, itmanagedtoget $496mlnwhichindicatesa652% growthincomparison to thesame timeperiodofthelastyeat. Tencent’sHonorofKingsandAniplex’sFate/GrandOrderarealsoamongtheleaderswith $377mlnand $354mln.
Niantic’sPokemonGodemonstratedthebestresultsinrevenuegainingamongthegamesonaQoQbasis, withariseof63% to $308mln.
GoodJobGames’sFunRace3D can be proud to have 123mlndownloadsinthethirdquarterof2019 as it managedto surpass itscompetitorsbygeneratingnearly29mlnfirst–timeinstalls.
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