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Blockchain Play-to-Earn Game Hamster Kombat Hits 42 Million Active Players

UTC by Chimamanda U. Martha · 3 min read
Blockchain Play-to-Earn Game Hamster Kombat Hits 42 Million Active Players
Photo: Hamster Kombat / X

Hamster Kombat’s impressive milestones highlight the game’s strong community support and growing influence in the crypto gaming world.

Hamster Kombat, a blockchain Play-to-Earn (P2E) game based on Telegram, has achieved an incredible milestone by reaching 42 million active players. This achievement cements its status as one of the most popular games in the crypto sector today.

On Tuesday, Hamster Kombat shared the exciting news, announcing that it has also become the number one channel on Telegram with over 17 million subscribers.

Just last week, the platform, which allows players to manage a virtual crypto exchange, recorded about 11.25 million subscribers, making it one of the most popular channels on Telegram since March.

Expanding Popularity Beyond Telegram

The game offers a unique blend of gaming and crypto mining. Players can earn rewards by tapping on the digital hamster within the game’s interface. Additionally, users can complete more tasks to boost their earnings. The game’s popularity and rapid growth can be attributed to this reward system, as users explore ways to earn passive income.

Hamster Kombat’s popularity among players extends beyond Telegram. The platform disclosed that it has gained more than 3.5 million subscribers on YouTube in just three days. Additionally, it has accumulated over 3 million followers on X (formerly Twitter) since its launch.

Hamster Kombat’s impressive milestones highlight the game’s strong community support and growing influence in the crypto gaming world. Its rapid growth mirrors the success of Notcoin (NOT), another P2E game on Telegram that officially debuted on major centralized exchanges such as Binance and OKX on May 16.

Within 24 hours of trading, NOT ranked among the top ten cryptocurrencies globally in terms of trading volume. The token’s trading volume exceeded $1.4 billion, placing NOT as the eighth largest digital asset in the world.

In less than ten minutes of official trading, the token crossed the $1 billion milestone in terms of market capitalization.

Before its official launch, Notcoin garnered over 30 million active players within two months on Telegram, showcasing the potential for rapid growth in the P2E gaming sector.

Crypto Market Rebound Boosts P2E Gaming in 2024

The renewed interest in the P2E gaming sector can be attributed to the market rebound after two years of downturn. In Q1 2024, the P2E market experienced remarkable growth, with 2.5 million active wallets, according to a DappRadar report.

The attractiveness of these games stems from their appealing reward system, which differs from that of traditional video games. Unlike Web2 video games, which offer rewards and achievements limited to in-game use, P2E games provide tangible rewards in the form of cryptocurrencies and non-fungible tokens (NFTs). These assets can be traded, sold, or exchanged for real-world money, making them highly attractive to gamers.

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